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3D InterOp in a Multi-Core World: Part 1

Wed Mar 13, 2013

Try to buy a single-core laptop today and you’ll have a difficult time even finding one.  The leading computer manufacturers offer at least dual-core for base models of their economy lines, even for laptops.  Let that sink in.  Our days of single core machines, even laptops, are over.  Many of the leading mobile products are also at least dual-core with higher end products having even more cores.

Tags: 3D InterOp

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Interface Design and Why the Light on the Man's Head Glows

Fri Mar 11, 2011

One of the common phrases that comes up a lot here, especially with respect to interface discussions, is the phrase "What vs. How." I usually forget to think about what this really means, but last night I got a vivid illustration of the concept.

Tags: 3D InterOp

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Contract Checks: Once and Only Once for Unit Testing (Part II)

Tue Feb 1, 2011

In Part I of this post, I pointed out a problem with xUnit tests: it is difficult to obey Once and Only Once when the validation assertions are outside the method(s) being tested.  The solution, as I mentioned in my preceding post about contract checks, is to move as many assertions as make sense into contract checks. This has many benefits, most of which address the principles Stef was looking for (and the frustrations she encountered in applying them to testing Spatial's 3D InterOp product) in her post:

Tags: 3D InterOp

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