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What Is Welding Simulation? (and 5 Benefits You Should Know)
Hexagon pattern 1

3 min read

Debugging with Contracts

Author:

ADMIN

17-03-2011

To finish up this series on contract checking (see previous post), I wanted to show an example of code with contract ...

1 min read

Chat LIVE with Spatial Developers

Author:

ADMIN

14-03-2011

Topic: CGM Capabilities Join Spatial developers for a live chat session in which you can ask technical questions about ...

3 min read

Interface Design and Why the Light on the Man's Head Glows

Author:

ADMIN

11-03-2011

One of the common phrases that comes up a lot here, especially with respect to interface discussions, is the phrase ...

5 min read

3D Graphics and Internet Browsers

Author:

ADMIN

07-03-2011

I promised in my last post, Solid Modeling and AJAX3D, that I would follow up with a discussion on the various ...

2 min read

Multi-processing in ACIS and CGM

Author:

ADMIN

23-02-2011

I have spent many years of my career here at Spatial developing Thread-Safe ACIS and now I’ve been given the ...

3 min read

Pre-increment vs. Post-increment: Which is Faster? (Part II)

Author:

ADMIN

15-02-2011

By Kevin Tatterson

33 min read

Pre-increment vs. Post-increment: Which is Faster for 3D Software Development?

Author:

ADMIN

11-02-2011

By Kevin Tatterson

3 min read

Contract Checks - Once and Only Once for Unit Testing (Part III)

Author:

ADMIN

09-02-2011

In Part I and Part II of this thread, I discussed the advantages of incorporating contract checks into one’s unit ...

3 min read

Contract Checks: Once and Only Once for Unit Testing (Part II)

Author:

ADMIN

01-02-2011

In Part I of this post, I pointed out a problem with xUnit tests: it is difficult to obey Once and Only Once when the ...

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