Software developers in the manufacturing field are often tasked with implementing expert-level algorithms for 3D geometry. However, this process can be both costly and time-consuming. Without simplifying the CAD model, end users may struggle through poor interactivity and slow downstream operations when dealing with large models. Slow collision detection calculations, simulation convergences, and AR/VR renderings are some issues that can arise.
Thankfully, there's a solution at hand - a hidden body removal algorithm that can automatically simplify 3D assets and models without sacrificing any relevant information for the workflow. This means that the laborious and expensive task of manually simplifying models to make them more manageable is no longer necessary.
The advantages of simplifying CAD models are manyfold. For example, the simplified model's load times for future iterations can significantly decrease, leading to enhanced performance. Preparation time can be slashed by up to 80% for more intricate CAD models, a substantial time-saving benefit.
Digital twin simulations with such simplified models can run faster, as they're working on a lighter model that's still good enough for their needs. By simplifying designs with this hidden body removal algorithm, developers can experience the benefits of faster performance and more efficient workflows.
To illustrate the benefits of simplifying CAD models, let's consider the example of a complex CAD model. Initially, the model may be challenging to work with, resulting in poor interactivity and slow downstream operations. However, the hidden body removal algorithm can simplify the model and make it run smoothly. This means the end user can efficiently work on the design, resulting in a more efficient workflow.
In summary, simplifying CAD models can significantly improve performance and efficiency, resulting in a better workflow for developers in the manufacturing field. Contact us today to learn more about how this hidden body removal algorithm can benefit your workflow.
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