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Overlap Between 3D Modeling Visualization and Gaming

Thu May 25, 2017

It may be surprising to some that given the different target markets, there is an overlap between 3D visualization for engineering and interactive gaming. But whether it is to visualize a new actuator for a next-generation passenger jet, or build a post-apocalyptic cityscape populated with zombies, the goal is the same — enable human interaction. While the latter may appear less serious than the world of 3D engineering, the development costs for a console game are clearly very serious — Call of Duty: Modern Warfare 2 reportedly cost $50+M to develop plus another $200M in manufacturing, distribution and marketing, back in 2009!

Tags: 3D Visualization

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Looking at Performance in Spatial Labs

Tue Apr 12, 2011

In my last post, 3D Graphics and Internet Browsers, I gave an overview of the different technologies we have experimented with to provide the graphical viewport inside the web browser. Missing from the conversation was consideration in regards to performance, especially in dealing with the initial loading and viewing of industrial sized parts.

Tags: 3D Visualization

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3D Graphics and Internet Browsers

Mon Mar 7, 2011

I promised in my last post, Solid Modeling and AJAX3D, that I would follow up with a discussion on the various technologies we have experimented with and in regards to placing 3d graphics in a browser. As most browsers extend their capabilities through plug-ins (I’ll stay clear of using the word "Active X") we’re effectively discussing various forms of such, and we will finish with HTML5 and webgl (a new, non plug-in based approach).

Tags: 3D Visualization

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