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3D Interoperability: Technical Articles and Resources

3D interoperability refers to the ability to exchange, read, and use 3D data across different software systems and file formats without loss of information. Discover our technical articles and resources related to 3D interoperability.
One SDK, Every CAD Format: Reliable 3D Interoperability Made Simple
Hexagon pattern 1

4 min read

Rendering Graphical Data from 3D InterOp with HOOPS Visualize

Author:

ADMIN

12-05-2015

Recently I was asked by a customer how to render a 3D visualization model translated from a CAD file by Graphical 3D ...

3 min read

Qt Tools for 3D Software Development Kits

Author:

ADMIN

04-05-2015

Qt Tools for 3D Software Development Kits When software developers opt for tools that are cross platform, they often ...

3 min read

Highlights of the R24 Release of 3D InterOp

Author:

ADMIN

17-07-2013

The R24 release of 3D InterOp is now available for download. Although they are available online, not everyone pours ...

2 min read

Top 5 Things You Should Know When Considering Data Translation

Author:

ADMIN

02-04-2013

1. Don't Reinvent the Wheel You're designing a new product, but you have an old part that's almost right for the job. ...

2 min read

3D InterOp in a Multi-Core World: Part 1

Author:

ADMIN

13-03-2013

Try to buy a single-core laptop today and you’ll have a difficult time even finding one. The leading computer ...

3 min read

Getting the Point about Points

Author:

ADMIN

24-05-2012

Two weeks ago, Spatial hosted a booth at the CONTROL Exhibition in Stuttgart, Germany. I hate to follow John's recent ...

2 min read

Meditations on the Meaning of . . . PMI?

Author:

ADMIN

09-02-2012

I recently found a really interesting technical article describing the difference between semantic and visual PMI.

3 min read

Can you solve this problem in 120 seconds or less?

Author:

ADMIN

22-04-2011

IF

3 min read

Interface Design and Why the Light on the Man's Head Glows

Author:

ADMIN

11-03-2011

One of the common phrases that comes up a lot here, especially with respect to interface discussions, is the phrase ...

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